3Ds Max+Coronator: 10 Common Mistakes in Archviz - MATERIAL
This is from the CORONATOR course, and the topic is Common Material Mistakes.
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2 hours of content
What you'll learn
- Mistake 1. Wrong UV, UV in the wrong direction, UV without randomness
- Mistake 2. Imperfection
- Mistake 3. Lack of Variation
- Mistake 4. Lack of color control (high saturation)
- Mistake 5. Understanding fabric material
- Mistake 6. Too strong bump and displace
- Mistake 7. Understanding Reflection and Glossiness
- Mistake 8. Using low-quality texture image
- Mistake 9. Wrong scale of the texture
- Mistake 10. Too complicated material structure
Examines ten common material mistakes in architectural visualization, including UV direction and randomness, scale, bump and displacement strength, reflection and glossiness, texture quality, and color saturation. Learners can identify and correct common material issues in 3ds Max with Coronator.
Who this course is for
Intermediate 3ds Max users who want to improve material quality in archviz projects.
#3ds-max
#coronator
#archviz
#materials
#uv-mapping
#texturing